Aerial Attacks
Neutral Air - Tail Spin
While airborne, Sceptile backflips with its tail partially outstretched. This move stays active for quite a while.
Startup: Frame 10
Hitbox Duration: 14 Frames
IASA: Frame 37
Landing Lag: 23 Frames*
*If L-Canceling, the Landing Lag becomes 11.5 Frames
Landing Flag Window: Frame 8 - Frame 26
Initial Hit
Damage: 10/12
Angle: 55/66
WKB: 0
KBG: 96/88
BKB: 26/30
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Kick
Element: Normal
Lingering Hit 1
Certain hitbox properties change to the following after 4 Frames:
Angle: 60/80
KBG: 92/100
Lingering Hit 2
Certain hitbox properties change again to the following after another 3 Frames:
Damage: 7/9
Angle: 56/48
KBG: 92/100
Certain hitbox properties change once again to the following after another 3 Frames:
Angle: 96/48
Forward Air - X-Scissor
While airborne, Sceptile raises its arms before swiping them downward in an X-shape as its blades extend. This attack is stronger at the tip of Sceptile's blades.
Startup: Frame 11
Hitbox Duration: 4 Frames
IASA: Frame 40
Landing Lag: 20 Frames*
*If L-Canceling, the Landing Lag becomes 10 Frames
Landing Flag Window: Frame 8 - Frame 32
Damage: 11/14
Angle: 361
WKB: 0
KBG: 80/78
BKB: 20/30
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Slash/Strong Slash
Element: Grass
Back Air - Overhead Kick
While airborne, Sceptile kicks behind itself in an overhead fashion. It's a solid move with deceptive range and speed.
Startup: Frame 7
Hitbox Duration: 6 Frames
IASA: Frame 28
Landing Lag: 15 Frames*
*If L-Canceling, the Landing Lag becomes 7.5 Frames
Landing Flag Window: Frame 5 - Frame 21
Damage: 13
Angle: 361
WKB: 0
KBG: 92
BKB: 40
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Kick
Element: Normal
Up Air - Double Blade Swipe
While airborne, Sceptile swipes above itself twice in an arch. Similarly to Up Smash, the first hit scoops up opponents into the second hit.
Startup (Hit 1): Frame 6
Hitbox Duration (Hit 1): 5 Frames
Startup (Hit 2): Frame 14
Hitbox Duration (Hit 2): 5 Frames
IASA: Frame 39
Landing Lag: 16 Frames*
*If L-Canceling, the Landing Lag becomes 8 Frames
Landing Flag Window: Frame 6 - Frame 31
Hit 1
Damage: 5
Angle: 80
WKB: 50
KBG: 100
BKB: 0
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Slash
Element: Grass
Hit 2
Damage: 7
Angle: 65
WKB: 0
KBG: 105
BKB: 35
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Slash
Element: Grass
Down Air - Bouncing Aerial Kick
Startup: Frame 12
Hitbox Duration: 24 Frames
IASA: Frame 45
Landing Lag: 26 Frames*
*If L-Canceling, the Landing Lag becomes 13 Frames
Landing Flag Window: Frame 11 - Frame 40
Initial Hit
Damage: 11
Angle: 80
WKB: 0
KBG: 80
BKB: 40
Hitlag Multiplier: 1
SDI Multiplier: 1
SFX: Medium Kick
Element: Normal
Lingering Hit
Certain hitbox properties change after 6 Frames to the following:
Damage: 8
Bounce
IASA: Frame 21*
*If bouncing off an opponent's shield, the IASA becomes Frame 30